I worked as an Architecture Artist on Battlefield 6 in the Core Environment Art and Destruction team, where we focused on setting high standards for creating shareable destructible architecture. Our work emphasized content creation that aligned with visual and tech quality expectations as well as ensuring a fun, immersive and realistic destruction experience. Some of the features I worked most on includes Architecture Destruction tooling, Destruction textures and shaders, Debris Clusters, Edge models and other areas related to Architecture and Destruction.
-
I got the opportunity to finalize the Midrise buildings on Iberian Offensive in close collaboration with Johan Nilsson and Oscar Johansson. The scale of these massive buildings in combination with the complex destruction made this a challenging but also rewarding task. Some of the earliest work I did on BF6 during pre-production was creating an interior for the Gibraltar visual target building and seeing a lot of that work still existing in the Iberian Offensive environments while finalizing the Midrise buildings made me really proud of this whole journey, having contributed from the beginning to the end.
-
It was a great experience working together with these two experienced artists who I have learned so much from during my years at DICE. Also big shout out to the rest of the Iberian Offensive pod on the stellar work creating this complex and spectacular map.
https://www.artstation.com/johannilsson
https://www.artstation.com/oscrjhnssn