I worked as an Architecture Artist on Battlefield 6 in the Core Environment Art and Destruction team, where we focused on setting high standards for creating shareable destructible architecture. Our work emphasized content creation that aligned with visual and tech quality expectations as well as ensuring a fun, immersive and realistic destruction experience. Some of the features I worked most on includes Architecture Destruction tooling, Destruction textures and shaders, Debris Clusters, Edge models and other areas related to Architecture and Destruction.
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I worked together with Ludwig Lindstål on Architecture and 3D content for the Season 1 multiplayer map Eastwood. Collaborating with Ludwig was very fun and we implemented a custom destruction setup using largely modular content for the Club house and surrounding buildings as well as the Luxury Villa. I got to create the benchmark for the Club house and work on a lot of the content, including designing the layout of the Villa. It was a very rewarding process to be involved in many aspects of the map creation, focusing on architecture and working together with awesome people at DICE, Ripple Effect, EASH and Secret 6.
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Thanks everyone in the pod for your dedication and fantastic work creating this diverse map and especially to Ludwig and Richard Daglish for your great leadership and guidance!