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Battlefield 2042 - Stranded

Stranded is the Season 2 map for Battlefield 2042 and it's the first level I've worked on here at DICE!

My area of focus was creating 3D assets for the environment and learn about the process of working on a level in a production.
Assets I mainly worked on were tarps, interior assets and exterior work on the ship, in collaboration with the team.

It was an awesome experience to work with the talented people that created this map, and I learned a lot. A big thanks to Rebecca, Anton and Wille in the team, and also my mentor Alexander Samuelsson and the core environment art team.
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Level Team Members:
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Art Directors: Johannes Fors, Joseph McLamb
Level Design: Julien Petotte, Gabriel Sanchez.
Level Art: Wille Wintertidh, Anton Ek, Pontus Petridis, Daniel Schönherr
3D Lead: Carl Palacios, Maria Norkvist
3D Artists: Rebecca Fröden, Katarina Persson.
Lighting Artist: Geoffroy Calis, Karl Stjernberg.
Technical Artists: Mariusz Waclawek, Johan Lindström.
VFX Artist: Sean Ellis.
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https://www.artstation.com/rebeccafroden
https://www.artstation.com/antonek

Level overview

Level overview

Ship exterior

Ship exterior

Shooting range - tank tarps

Shooting range - tank tarps

Showroom overview

Showroom overview

Showroom platform

Showroom platform

Showroom

Showroom

Workshop

Workshop

Container room

Container room