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Moroccan Riad II

I created this Moroccan courtyard environment in UE4 as part of a 3 week course at Futuregames. I initially posted that version of the scene, and since then I have reworked it to this new version after receiving some great feedback from Kim Aava and Alexander Samuelsson that really helped me push this scene as far as I could.
The main focus of the scene for me was to create a modular environment and to dive deeper into material creation in Substance Designer. I managed to create most materials just by experimenting so I feel like I have started to understand it a bit better. I also wanted to try out sculpting foliage and work on a few more detailed props and use different material definitions than I usually do so I went for a lot of metallic and ceramic materials. I created the banana plant by sculpting and baking a high poly version and the pink Bougainvillea plant using atlases from Megascans. The green ivy and the palm leaf is grabbed from Megascans as well. The cats are 3D scans from Sketchfab:
https://sketchfab.com/3d-models/cats-gajuannierip-1646599e9b2845c7b2eddadc897edf37
https://sketchfab.com/3d-models/catnana-eceaf20563ce4ab1908119a04a79f3be

All other assets and materials in the scene are created by me.

Alternative lighting

Alternative lighting

Some of the props I created for the scene.

Some of the props I created for the scene.

Lanterns, Low poly renders. Standing lantern: 594 triangles, hanging lantern: 2658 triangles.

Lanterns, Low poly renders. Standing lantern: 594 triangles, hanging lantern: 2658 triangles.

All materials are made in Substance Designer. Here's a selection of them.

All materials are made in Substance Designer. Here's a selection of them.

Pool Tiles / Roof Tiles

Pool Tiles / Roof Tiles

Scene progression, from the pink older version to the new white and green version.

Scene progression, from the pink older version to the new white and green version.